I’ve been busy making a track for revolt.
This track isn’t finished yet, it is still in progress.
But I want to share it because I think this track need a lot of work.
- Too slow fps (on my dual core 2.3Ghz)
Please tell me your problems so I can make it a great track.
It would be great if you could help me improve! If you like comment below post. Or send me message through reVolt Pub.
Download it here: USER018 (24)
- Concrete road image by agf81
- Blender plugin from jigebren
- All the rest made by myself in Photoshop
Some displacement mapping on a sphere in Vue Infinite 7.4.
Rendertime is about 1 minute per image. (400 images; 50fps)
- Volumetric lighting 65%
- Indirect lighting 1156 samples
displacement mapping on a piece a rock
- Volumetric lighting 10%
- Indirect lighting 16 samples
A new piece of Vue Infinite artwork.
Some photoshop postwork. Render took about 2 hours and 35 minutes.
(Vue Infinite 7)
A Vue Infinite render of a Ford Mustang. Great car!
I started with a Sketchup model designed by JORDI.
I also used a HDR image for the environment.
The one I used was the one from Blochi, the road to monument valley, from hdrlabs.com.
I added some headlights to the model and changed the default material to metal metallic.
ford mustang metallic
The first material I used for the wheels. The blue metallic material I used for the mustang stripes. The last and 3rd material I used for the car itself. The DOF effect I created in Photoshop.
Thanks for watching!
ford mustang 3d render
Hi all, thanks for tuning in.
Today I went in to Sketchup model section and downloaded a marsrover.
I began making a terrain. The tire tracks grey scale images are made in Photoshop.
These images I used in Vue Infinite to create the tire track outer section and inner section in the function editor.
The model is made by Marco, link.
marsrover exporing planet mars